Examples of Time-Dependent Surveillance-Evasion Games

These examples are from the following paper: E. Cartee, L. Lai, Q. Song and A. Vladimirsky, "Time-Dependent Surveillance-Evasion Games," 2019 IEEE 58th Conference on Decision and Control (CDC), Nice, France, 2019, pp. 7128-7133, doi: 10.1109/CDC40024.2019.9029329

View manuscript on Arxiv »

Official publication on IEEExplore »

In all of our examples, we assume:

Example 1:

  • No obstacles
  • Two patrol trajectories
  • Omnidirectional sensor
  • \(\lambda_* = (0.67, 0.33)\)
  • \(\theta_* = 1\)

Example 2:

  • One obstacle
  • Two patrol trajectories
  • Omnidirectional sensor
  • \(\lambda_* = (0.48, 0.52)\)
  • \(\theta_* = (0.691, 0.309)\)

Example 3:

  • Three rectangular obstacles
  • Two patrol trajectories
  • Sector-restricted sensor (\(\alpha=2\pi/3\))
  • \(\lambda_* = (0.5, 0.5)\)
  • \(\theta_* = (0.5, 0.5)\)

Example 4:

  • Maze-like domain
  • Four different starting locations along the same patrol trajectory
  • Sector-restricted sensor (\(\alpha=2\pi/3\))
  • \(\lambda_*=(0.077, 0.127, 0.452, 0.344)\)
  • \(\theta_*=(0.592, 0.084, 0.145, 0.180)\)